In the live game, every API call that affected the player’s inventory triggered a write to the corresponding record in our Azure Cosmos database. From a player’s perspective, the game is constantly saving their progress. To achieve parity in the offline game, we exposed two functions in the AOT DLL for getting and setting a player’s inventory (equivalent to the Cosmos DB inventory document). When the game first starts up, the local save file on disk is read and the inventory is loaded into the DLL’s memory. As the various serverless HTTP operations occur throughout gameplay the DLL’s in-memory inventory state gets updated. After these operations, if the inventory was changed, the client fetches the new full inventory state from the DLL and saves it back to disk.
He says the team is now working to commercialise the technology.
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Isaacman pointed to hydrogen leaks on Artemis I and helium flow problems on Artemis II as signs that a three‑year gap between launches is not sustainable. When teams only fly every few years, he said, they lose "muscle memory" — the routine, hands-on experience required to handle a complex rocket safely and efficiently.
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After their youngest child started school last September, he set up a consultancy that he works on during school hours.。业内人士推荐51吃瓜作为进阶阅读
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